Mementos
Winters is a man who never had any incomplete missions.
But this mission was different...
This was the last unfinished business he had.
Use arrow keys/WASD to advance text or bump into things which can be interacted
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | RyanSP |
Genre | Interactive Fiction |
Made with | bitsy |
Tags | 2D, 8-Bit, Atmospheric, Bitsy, Dark, Multiple Endings, Pixel Art, Sci-fi, Short, War |
Comments
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Thanks for the game!
I liked the soft colors, but they felt a bit out of place in this tragic almost noir story. Maybe more dark colors with sharper contrasts would have fit better? Also, using different palettes for different rooms would have add nice variety. The design for some of the characters was nice, though! I liked bouncer models with their thin waists and large chests and shoulders. As for the environments, I was a bit confused as to where (and when) exactly the story happens, as there were no additional details to better establish the game world. The bloodstain on the floor looked striking though!
I've managed to find 2 different endings, that both have the main character killed. I've spent some trying to find another one, cause I didn't want the story to end on a sour note, but I guess this is a tragedy, after all.
The music I felt was ok, it helped me get into the scene and fit the overall emotion of the game.
I think dialogs are good. It was neat to talk to different people at the bar and get their reactions. They didn't make sense all the time, but I liked the Metropolis reference! If only this quote was actually connected somehow to the main story... Which was confusing. Although I think I've gotten the main plot, there was so little information about the main character or the deed he is redeeming, so it was hard to really sympathize with him.
Overall I think the game has a good presentation, and has potentially an interesting story at its core, but is somewhat janky on the narrative side.
Thanks for your review! I appreciate it!
Most of the points you made were really apt and I hope to learn from them.
I had planned the story to be a bit ambiguous and open to interpretation, so that the plot can happen anywhere and anytime at the near future. Hence, the story would be more discernible from the dialog and endings. However, I do understand that some ideas might have got diluted and affected the narration.
But I think you have got the basic gist of the story and I am happy you got the Metropolis reference! Due to the direction of the storyline, I decided that it would be more appropriate as a conversation with an inebriated person in the CYBER CAFE than anything else.
On a side note, there are actually 3 endings currently in the game and from your review, it seems that you might have missed the third one which could give more more context and perspective to the plot. While I would like to keep it more of a discovery by the players, I will give a hint- its called the "Ambrosia Route". Hope that helps!
Anyway, thanks for trying this out! Cheers!
Your welcome!
Oh, so there's a third ending! I'll try looking for it then